ResourceRequest 资源请求
从资源包异步加载请求。
变量 | 说明 |
---|---|
asset | 正被加载的资源对象。(只读) |
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Start() {
StartCoroutine(LoadTexture());
}
IEnumerator LoadTexture() {
GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);
ResourceRequest request = Resources.LoadAsync<Texture2D>("glass");
yield return request;
go.renderer.material.mainTexture = request.asset;
}
}
🔚